Ars reader Bad Monkey in a comment on an Ars post about it being 10 years since Valve announced Half-Life 2 Episode 3 and then left us hanging: A day at “work” for a Valve staffer: 9am: Arrive at work. Socialize in corridors for half an hour with coworkers, then head to the company cafeteria for breakfast. Free trade coffee and greek yogurt. Socialize with coworkers in cafeteria for 45 minutes.
I’ve been reading an essay by Marc Laidlaw, entitled “The Hypermodern Muse“, in which he presents his experiences and reflections on writing for games. In case you don’t know, he’s the writer for Valve’s critically-acclaimed Half-Life games. When describing the essence of fusing writing with gameplay to make truly great games, he uses the game Majora’s Mask as an example. MM is one of my favorite games ever, but I’ve never been able to satisfactorily express why.