The Modern Gaming Litmus Test
Things to avoid in modern games.
- Design
- Lightweight RPG mechanics
- Loot
- Skill trees
- Monetization
- Battle passes
- Microtransactions
- Season passes
- Reviews
- High professional review scores and low customer review scores
- Reviewers couldn’t cover certain content under embargo
- Reviewers couldn’t show their own recordings under embargo
- Reviewers didn’t have access to all ports under embargo
- Reviewers didn’t have enough time under embargo
- Technology
- Day-one DLC
- DLC released within six months of game release
- DRM on PC that impacts performance
- On-disc DLC
- Unnecessary online connection is required
- Dark patterns