Kyle Orland on the challenges of preserving video games as historic art:

Jason Scott knows what he’s talking about when it comes to the preservation of digital software. At the Internet Archive, he’s collected thousands of classic games, pieces of software, and bits of digital ephemera. His sole goal is making those things widely available through the magic of browser-based emulation.

Compared to other types of archaeology, this kind of preservation is still relatively easy for now. While the magnetic and optical disks and ROM cartridges that hold classic games and software will eventually be rendered unusable by time, it’s currently pretty simple to copy their digital bits to a form that can be preserved and emulated well into the future.

But paradoxically, an Atari 2600 cartridge that’s nearly 40 years old is much easier to preserve at this point than many games released in the last decade. Thanks to changes in the way games are being distributed, protected, and played in the Internet era, large parts of what will become tomorrow’s video game history could be lost forever. If we’re not careful, that is.

It’s a tough problem. I like the idea of a DMCA exemption for abandoned video games.

π